• lua里的tile地图

取得(i,j)的gid后,貌似gid跟tilemap软件里显示的不同,但是cocos底层获取gid的table还是准确的 比如获取(8,8)的gid,tilemap上显示103,但是代码显示104

  • 区别与cocos2dx

print(self._map:getPropertiesForGID(gid)["collide"]) _map->getPropertiesForGID(gid).asValueMap()["collide"].asInt() == 1



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Published

06 August 2015

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